I am having a bit of trouble getting Lightwave to displace my Z models. I build the model in low res form in Lightwave, then import the obj into Z. I set the smoothing to 1, then create a GUV tiled map of the low res model, then I save out the morph target. Then I subdivide the model a few times, do my sculpting, then bring the resolutions back to level 1, switch to my stored morph target, create a 4096 displacement map, flip the map on the v channel, save out the tiff of the displacement map, then save out the obj. Load it and the texture into Lightwave and using the normal map plugin I got from Flay, then render the model and I am getting a bit of displacement, but the model does not look anything like it did in Z brush. I have tried adjusting the settings in the normal mapping and the bump channel, but cannot get the results I saw others get. Any ideas?
Thanks
Loqutos