ZBrushCentral

Lighting Question...

First off I apologize if this isn’t the right place to post this question. This might be somewhat of a newb question, but I have been relentlessly trying to figure this out forever. My issue is with my light source, how do I keep my light source in the same position as I rotate my object? In other words, as I move look around my object, I need the light source to move with it, so if the face is lit from the front, it will still be lit from the front when I am looking at the side. I need to be able to see all sides of the object with consistent directional lighting, I’m pretty sure this is possible, how do I do it?

Thank you in advance for your help!

Not possible in Zbrush. Lights are always static as you’re not moving around the object in Zbrush, you’re spinning the object instead.

ok, thats too bad… that would be an extremely useful feature when projecting materials for creation of textures. It gets a little funky moving the object to project different angles, but the light source remains static. I guess I will have to resort to other applications to bake textures.

Thanks for your response!