Can you set up multiple Lightcaps at once? I created a lightcap with specular reflections using the alpha for use for things like glass and eyeballs. However, those same reflections are also on the body of my character which makes him look glassy and very specular. Can lightcaps be created on a per material basis and not propogate to all other materials and subtools in the scene?
If anyone knows of some good tutorials on them, please point me in the right direction.
Thanks!