After seeing the Bugatti Lightcap demonstration I felt compelled to dig out an old car model and give it a go. Really excited by the results, but there’s something I’m not sure I understand about Lightcaps with Matcaps or Lightcaps with normal materials…
In the Material/Modifiers dropdown, a Matcap will have a texture loaded. When I go to Lightcap and add a light, that texture gets completely removed and replaced by the Lightcap info… Reading the documentation, my understanding was that the Lightcap should get added to the existing texture, but what happens for example is that the ReflectRed Matcap turns black when I add a Lightcap light…
I hope I’ve made sense in trying to explain this. The image below shows what I mean.
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