ZBrushCentral

Lightbox camera-based painting

I would like to know how I can paint textures just based on my camera view and not over the edges (preferable without masking millions of polygons). Even if I use shift and rotate the camera directly to my wall, it paints over the edges like this:

pic1.jpg

All my settings should be pretty much default and camera view is not in perspective mode.

Ps. I tried searching the forum for this matter but couldn’t find help.

You can give each wall it’s own polygroup and have only one polygroup (wall) visible at a time when you paint and it won’t transfer over to the other polygroups (walls) that are adjacent to it.

Alternatively, turn on Brush>Auto Masking>BackfaceMask and set the Focal Shift to 100.

Thanks much! This works perfectly. I already knew about polygroups but I should have made every single wall it’s own group and I though there must be some easier way.