ZBrushCentral

Lieutenant William Bligh. FINISHED 11-14.

This is a project I am not certain whether I will proceed with so I haven’t called it a wip. It is Lieutenant William Bligh the rank he still held when he was put in command of HMS Bounty of the mutiny fame. The other images are what I have been working from, the painting depicts him when he was still a midshipman, the engravings are much later in life, so when he was in charge of the Bounty at 33, I have presumed his hair was still dark.
At the moment I am not too sure that I am happy with the progress, plus I have about four wip’s going, my staying power is not good at present.
Dave

Interesting job DM !! Well modeling !!! :smiley: :+1:

To me the head is amazing, but I love the outfit!

Keep going, I say, DM

looking good DM i like how you zsphere the coat :+1:

I hope you do continue with it DM - it’s off to a very good start. :+1: :+1:

Yet again you’ve achieved a very good likeness, great modelling and a nice texture on the skin.
I thought I was bad for getting things finished, 4 WIP’s? :smiley:
:+1: :+1: :+1: :+1: :slight_smile:

good work…
question : are you modelised them with 3dsphere or alpha ? (I talk about head)

:+1: great work on the modelling - you really captured him well

:-1: the stance might be too sterile (in my eyes his posture will look a bit boring)- give him some dynamics

:+1: texture work on the head is very good :slight_smile:

PS. my first try at a 121

well don’t trash him Dave…looks pretty good to me…it would be kewl to get some tips from you on doing the clothing…you are one of the clothing and detail masters of the forum to say the least…Clothing hsa been a hot topic with alot of people here lately so any input and insight into your technique I know would be deeply appreciated by all. Hope yer feeling better :+1: :+1: :+1:

Thanks everybody for the encouraging comments comments.
Fouad, the head is modelled from a sphere.
Nemo, the pose is I suppose a bit boring, but it depicts a pose often shown for commanding officers, whilst watching their crew at work. I can understand the feet apart, it would be to steady themselves whilst the ship was rolling. The hands behind the back is often used by people in positions of authority, but what it indicates I don’t really know.
Ron, I am getting something sorted on the clothing creation, I just hope I can make it clear enough.
Dave

Great modeling and texturing, DM :+1: :+1: :+1:

Stargo

Almost missed this one due to ISP frustrations, really good modelling so far Dave, definatly keep at this one. So you’ve got about 4 wips on the go eh, looks like you’re in a similar boat to me at the moment lol.
:+1: :+1: :+1:

I’m not going to try to pretend this is a tutorial, because it’s not, I’m not very good at writing out how I do things. It’s just a few hints as Ron had asked me to give some idea of how I did clothing. It was only when I was working on it, I got to thinking that the reason there probably hasn’t been much about modelling clothing on the forum, was because in general I couldn’t actually think of many Z images that required complicated clothing and folds. There was one by Adman that is in the gallery, some by Lediscot, Grubs circus series, I think some by the Saint, particularly Pinocchio. Come on folks it looks like we need some serious clothing practice. :smiley: The following images are just to give an idea of the progress from the Zspheres followed by some details.

The first row just shows how I got the basic shape of the clothing with Zspheres. Figures 1 and 2 from the left in the second row show the same stage of development, where I mask the areas that need to be smoothed and then inverse it, the second figure having been inversed. The smoothing to get rid of the deeper indentations between the groups of Zspheres takes quite a number of repeated smoothing operations. The 3rd figure is inversed masking again to inflate the central chest area.
To arrive at the bottom figure it is then a case of using deflate, the setting obviously depends on the on the degree of deflate that you want. Areas such as the bottom of the coat I used deflate on and where I wanted sharp edges, e.g. the edges of the coat down the centre etc. The areas for inflate are the lapels, collar, pocket flaps and lower part of the waistcoat. Obviously during these operations you also have to mask areas and use smooth, as the inflation and deflation leaves some rough edges you don’t want. When you reach the stage of the bottom figure the rest is down to sculpting most of which for me, is push and pull. I use draw only for the smaller folds on the sleeves, I have RGB intensity at 10 and Z intensity at 5 when I use draw. I do use masking when sculpting such e.g. round the ankles when shaping the shoes round them. A script would not really be feasible for this work, to the point I am at now took about four hours, and it’s still not finished. I am afraid I know no other answer to getting the results I want other than time. Well how’s that for pathetic instructions. :smiley:
The image below shows the present progress. Thanks Stargo and Grub.
Dave

thnx DAVE!!! made alot of sense to me for sure…and the images are very helpful…get well soon buddy!!! I know I sure appreciate you doing this.

Great instructions, DM. Thank you very much for the tips.

Thanks for the Tutorial, DM. Some great tips there. :+1:

This is really quite amazing. I need to build an Elizabethan-era jacket for a project that I’m working on, and I was going to do it in Rhino, but now I think I’ll give it a whirl with ZSpheres. Nice technique!

Thanks for the recent comments; I think the possibilities with the Zspheres are enormous once we have all had longer to practice with them. It is very probable that in time I will be able to improve on the initial Zsphere object so that there is less work to do with the skinned version. Even so, though it has taken a bit of time doing the sculpting work, it is still less work than I would have had making the same thing in separate pieces.
Dave

Dave! All I can say is that these re superb. Brilliant work. :+1: