So you decide to create a humanoid model in Zbrush. You start with a ZSphere skeleton. Let’s post our ZSphere skeletons in this thread to compare different starting -point styles.
I use the one influenced by a tutorial on the official zbrush site. But I’m not fully satisfied with how it handles hips. On the tutorial page the resulting mesh has a nice gap in the crotch area, but mine, even though very similar, doesn’t produce a good crotch to work with. So… it’d be nice to see other people’s ZSphere-body models.






