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Leonida | Cinematic character

Hey guys! :smiley:
This is my final submission for the Advanced term (Modeling for film) at Think Tank Training Centre.
With this project i wanted to challenge myself and try to create a full character, in this case Leonida from the film 300.
I started from scratch in Zbrush and created the body’s anatomy, all the hard surface pieces were made in Maya. I used Zwrap for retopology and i used it as well with the new Multichannel maps provided by TexturingXYZ. Baking made in xNormal.
Displacement maps for the head: https://texturing.xyz/collections/multi-channel-faces
Texture maps for the body: 3d.sk Photo pack
Softwares used: Maya, Zbrush, Mari, V-Ray, Mari, Substance Painter, Photoshop, After effects, Marvelous Designer, Knald and ZWrap

Video presentation: https://youtu.be/yxGhKYFoH_U

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good job, that’s really amazing.

1 Like

Simply wonderful!!! wow!!! Stunning!!

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