Digital 3D portrait of my cousin’s son. This work I used to develop my anatomy child skills. It wasn’t easy to take the reference pictures, but it was the funniest stage.
The development of the base mesh and the retopology were made it in Maya, the biggest part of the modeling was realized in ZBrush. For the texturing I used Mari. I come back to Maya with all the model in a medium subdivision of the mesh and with all needed textures for apply the hair with XGen and afterwards make the render with Arnold. The edition of the images was made it in Photoshop.









