ZBrushCentral

Leeroy Gysi Sketchbook

This is the model of the Thylacoleo used for an animation made in cooperation with the Melbourne Museum Victoria.

The Thylacoleo is not a feline, but of the marsupial family, and native from Australia, and if you look at the fossils available, you’ll see that it developed a very interesting set of meat chopping teeth from original flat massive leaf eating teeth, quite fascinating.

Basemesh modeled in Maya, detailed and both textured in Zbrush and Photoshop.

This is the model of the Qantassaurus used for an animation made in cooperation with the Melbourne Museum Victoria.

The Qantassaurus is a plant-eating dinosaur that lived in Australia about 115 million years ago.

Basemesh modeled in Maya, detailed and both textured in Zbrush and Photoshop.

Dude!..who was the consultant on this?.. you left a toe off

Actually NO…
The very last inner toe is very small and was just a little hard to see in the angles I’ve uploaded, and since you so nicely put that to my attention, I’ve uploaded a few extra angles to make it clear:

TylacoToe Angle.jpg

There are 4 toes.

erm…No… I meant the dinosaur dude

Modeled after an animatronic reproduction, I believe they have it on their website.
Thank you for your comment.

This is the model of the Tarbosaurus used for an animation made in cooperation with the Melbourne Museum Victoria.

The Tarbosaurus is a dinosaur that flourished in Asia, (Mongolia), about 70 million years ago.

Basemesh modeled in Maya, detailed and both textured in Zbrush and Photoshop.

Go with science for reference…not someone elses bady made animatronic. Reproducing incorrect things sets science back a little each time it happens.

I got it, thanks.

A new version after the texture update from the previous model,

Tr01.jpg

(http://leeroygysi.deviantart.com/art/DaemonLord-Human-Head-Zbrush-Update-01-357967393?q=gallery%3Aleeroygysi&qo=3),

this time with the entire body detailed to the second or third level.

Enjoy

At this point, the decoration on the armor is finished, and all that’s left is to make it old, scratched, rusty, cut through, and worn.

DaemonLordWIP02Low.jpg

Update based on the sketch, (http://leeroygysi.deviantart.com/art/DaemonLord-Sketch-357582613), and direct update from (http://leeroygysi.deviantart.com/art/DaemonLord-Zbrush-Head-Detail-Final-358041239?q=gallery%3Aleeroygysi%2F42218267&qo=11).

Enjoy

This is the latest update of the Daemon Lord.

At this stage I’ve broken the armor a little, making it look worn, rusty in certain places, basically as if it had seen battle. I’ve as well added hands, a shoulder and arm protections.

Update based on the sketch, (http://leeroygysi.deviantart.com/art/DaemonLord-Sketch-357582613), direct update from, (http://leeroygysi.deviantart.com/art/DaemonLord-WIP-01-364632565?q=gallery%3Aleeroygysi&qo=0)

Enjoy

WOW that armor, and his details. looks nicely. how many poly counts those the whole wip1 and 2 have?

P.S. The look decent by the way.

Can you share how you did the details on the armor of the Demon Lord? Loved it!

Absolutely, and I’m glad you like it :slight_smile:

It’s a mix of alphas found and self made on the internet or in illustrator.
After that, it’s just a question of trial and error until you’ve managed to make it all fit together, correcting it as you go by fading off the excess and linking some aspects of the deco together with the normal clay, or the clay build up tool, which as you know gives more definition.
After you’ve done that it’s a question of making the armor look old and worn, as if it had seen battle, and that’s a question of finding reference of where rust and age cracks tends to establish themselves, and after that just adding cuts bumps and extra cracks.
It is indeed very time consuming, and you have to make sure to be very attentive to detail, but the result is very much worth it, in my opinion.

Thank you for showing interest :slight_smile:

Thank you, I’m happy you like it.
Now, unfortunately, last time I saved the Ztool, something happened, and I lost some very precious time, I have no idea what happened, but I tried opening it, later noticing it was 17 kbs, I was so angry…
But unfortunately, I didn’t loose it all, just the latest saved version, which included finished hands and the arm protection, so I’m going to have to re-do all that, and perhaps it’ll look better than the first, who knows.
So, all that to say that I don’t have the poly count of the WIP 2 version, just WIP 1, which was:
armor/torso; 10.5 million , head; aprox 10 million , and shoulder protection; 7.5 million.

The Final display version of the Daemon Lord’s Human form, inspired from a Trent, a good friend of mine.

Direct update from: (http://leeroygysi.deviantart.com/art/DaemonLord-Full-Human-361906255?q=gallery%3Aleeroygysi&qo=3). And based on the concept ArtWork: ( http://leeroygysi.deviantart.com/art/DaemonLord-Sketch-357582613?q=gallery%3Aleeroygysi%2F42219703&qo=0)

Enjoy

Direct update from: (http://leeroygysi.deviantart.com/art/DaemonLord-WIP-02-365130238?q=gallery%3Aleeroygysi&qo=2).

The rest of the character has been modeled, detailed and aged as if it had seen battle.

Based on the concept ArtWork: ( http://leeroygysi.deviantart.com/art/DaemonLord-Sketch-357582613?q=gallery%3Aleeroygysi%2F42219703&qo=0)

Enjoy

very cool, where do u have find the baroque alphas for the armour ?

They’re a mix of self made in Illustrator and samples I found on the net, I’m happy you like it.