Hello, this is my latest personal project. Main body and strap base models created in Marvelous Designer and then rebuilt in ZBrush with the awesome Dynamic Subdiv+Thickness and Extrude Edge+Snap To Surface. All other parts done with ZModeler. I have never bothered with manual retopo before but with these new features it is finally something I like to do : )
Rendered with KeyShot10.
Excellent result, love the surfacing =) Thanks for sharing!
-Joseph
Beautiful work!!
!!
Nice bag! I like the rough fibers on the edge of the strap. Very realistic.
@Piggyson Thanks a lot, and I love all your streams and of course Ask ZBrush : )
@Geert_Etcher_Melis Thanks a lot, I am glad you like it : )
@Spyndel Thank you, that was a last minute add that I almost forgot : )
Excellent work - looks perfect to me!
This is very impressive. Nice work!
Nice job @HermanCarlsson . Very realistic and really nice job on the stitching and leather edges.
@Prabhat_Majumdar Thanks a lot, I am really glad you like it : )
@zber2 Thanks a lot for the nice comment : )
I have some additional renders+clay here as well if anyone want to see more:
https://www.artstation.com/artwork/rABB9L
Looks simply stunning…
Brilliant use and example of the new features…thanks for posting
@PedroCorreia Thanks, I really appreciate it : )
@ministerart Thanks a lot, they where a game changer for me. Extrude edge was the one thing I really missed in ZModeler and when it came with with snap to surface and it’s other features I almost shed a tear
Outstanding job on this! Looks photo-realistic.
I’d love to buy this bag! Nice!
Love this bag and how realistic it looks. Great render! You have every detail in there. Makes me want to try even though I could never do it to your level.
@AustinMartin Thank you, I will let you know when i get myself a cloth/leather/metal printer : )
@DanaArts Thanks a lot. I couldn’t either, until i tried ; )
Awesome work and renders turned out really realistic