If I’m working on a base mesh that doesn’t have a nose defined, then I tend to stick with the move brush and/or some form-building brushes (usually the clay ones). I think it also helps to work on lower resolutions when possible, vs trying to define a form on a very dense mesh. Masking was something I always forgot about when I was first learning which could be helpful in isolating an area such as that, and you can always use brushes to push back the shape if you’ve found you’ve pulled too much. When in doubt, watching another artist sculpt can be inspirational as you can see people tackle things in different ways, seeing which brushes they are using, etc (https://www.youtube.com/watch?v=P59P1TIdb1A or http://www.youtube.com/watch?v=VEiBYgBmhH0&feature=youtu.be#t=34m26s for example). After that, its just a matter of using the brushes yourself to get a feel for them. The more you stick with it, the better you’ll have an idea of how to go about creating something and the faster you’ll become at it. It’s a process, just like any other art.
Speed sculpts might be a good prescription. Start with a sphere or simple basemesh, and just spend 20-60 minutes pushing and pulling it into a sculpt. It doesn’t matter if you spend the whole time focusing on one specific part or if you spread it out trying to rough out an entire bust. Just sculpt. Maybe the result wont be something you’re proud of, but since you’ve only spent 30 minutes on the thing I find any negative mental effects are easily shrugged off. It’s just a small time investment, but as long as you keep at it then before long you’ll be busting out some killer sculpts in such a small amount of time. The positives it brings (such as your experience with the brushes, and your confidence in creating things) lasts a lot longer.
Edit: Also, I suppose there is an insert nose brush when you’re really in a hurry 