Just curious if anyone has figured out this issue at all. Currently I have a high poly mesh (traditional t-pose) I created and painted in ZBrush that has no UVs. I transposed the mesh (it’s 3 subtools btw) and got it to the desired pose, transferred the pose back to my high poly mesh, no problems yet.
I am now attempting to use UV Master to get my textures out of ZBrush. Unfortunately, I used layers on my high poly mesh before transposing, and UV Master does not seem to like this. Pressing “Bake All” on each subtool turns the subtools completely black.
I’ve attempted to resolve the issue with solutions given in this thread:
http://www.zbrushcentral.com/showthread.php?t=95083
But none of those provide one with a solution to keep the texturing created earlier. Other searches I did on the subject didn’t really turn up anything related. Does anyone have any solutions or ideas to possibly resolve this issue, or should I begin my crying now?
I thank anyone and everyone in advance for any help/suggestions you might have.
Really quick, I just had an idea. I’m going to turn my subtools black/Bake All anyway, then unwrap those, export and import or just copy and transfer the UV’s to my polypainted meshes (save as a separate file). This “should” work. I guess I’ll find out, but I wanted to post this just in case. Thanks again.