Hello Zbrushers,
ich have a wired problem on 4.7 64bit.
I have a head sculpt with polypaint.
1 Layer for sculpting Details (pores/wrinkles) no mask no Polypaint.
Now at one point i found out that when i turn that layer off - the sculpting detail of this layer remains in my basemesh with a certain value.Meaning that activating that Layer again result in a way too strong sculpt/added.
I started a second layer with some big dimples and when i reopened that scene the next day - those also were baked in with a low value into the basemesh.like if you click on bake layer,
i never projected,baked or anything else at this modell.
its completley wired and i cant reproduce the effect.It acts like the memory isnt enough and zbrush stops to sculpt on the layer fully,but partially on the basemesh.
sounds wired right?