ZBrushCentral

Layer Brush Question

Hello…

Is there a method when using the layer brush that wouldn’t create a seem if you brush over previous detail?

For example, I have a large piece of wood that’s zoomed in at the top. I’ll begin carving in detail at the top from spotlight using the “layer brush” and when I’ve filled in what’s in the viewport, I then drag the middle portion of the wood into the viewport and begin carving in detail, but when I brush into the area near the top, the “layer brush” will add on top of the detail previously brushed in creating a seam.

I was wondering if there’s a setting that would restrict the amount of Zadd or Zsub regardless how many times you brush over an area.

Any help would be appreciated. Thanks!

Store a Morph Target first (Tool>Morph Target>Store MT).

Thank you for the reply.

Could you please explain the approach you’re suggesting with morph’s?

I uploaded 2 photos that give a general idea of what I’m referring to. Real basic example just to better explain, but in picture A, I start off brushing detail. In picture B I picked up the brush and started brushing upwards to blend in with the detail. When the brush interacts with the previous detail it gets messy or has a seam…

I know I can smooth it out, but how would you continue to add and not interfere with area’s already touched so it was as if you never let go of the brush? This is a super basic mesh, but with something more complex where I’d have to say rotate the model, I’d want to continue brushing in detail without these seams.
layerBrush_seamA.jpg
layerBrush_seamB.jpg

Well there’s nothing to explain. You just store a morph target before using the brush. But it won’t get rid of the type of artefacts that you are showing. I don’t think that you can avoid them completely, though different alphas will produce different results. From my quick tests the only way is to smooth afterwards.

As you mentioned, smooth seems to be the only work around. I was hoping to avoid smoothing.

In regards to morphs, I’m not sure I understand what exactly that would be used for relating to details with the layer brush. I’ve seen a tutorial where an artist uses layers to add and remove detail, is this similar to what you were referring to? http://eat3d.com/free/zbrush_stone

No, it is simply to do with the behaviour of the Layer Brush. The image shows how it works. If you simply use the Layer Brush to draw two overlapping strokes then where the strokes overlap the area will be raised. If you store a Morph Target first then the intersection will be the same height as the strokes.

Attachments

LayerBrush.jpg