I am trying to make a layer where these tentacles grow out of this guys face. But when I turn of record, the tips of the long tentacles move in the opposite direction.
This verson is with the mesh goZ’ed from Max, but the same thing happens if I used SnakeHook to pull them out.
I even tried starting from the tentacled version, changing the base geometry back to the normal face, and morphing the layer to the saved tentacles.
Do layers have a relative distance limit or something? And if so, can I make it bigger?
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