In #81 I think you over did the sternocleidomastoid muscles and the clavicle bones. Other than that, I like it.
Thanks for the feedback. Much appreciated.
Adjusted the Sternocleidomastoid muscles and the collar bones. Defenitly looks a bit better now I calmed them down a bit. Cheers for the the pointers.
Here is my current work in progress.
Any thoughts or critique always welcome.
Thanks
Thought I’d show my progress on my current sculpt.
Some detailing and Fibremesh fun.
What do you think? As always C & C welcome. I’ve called him Arnold, don’t know why just popped into my head.
A quick render with the flat cap.
Odd angle but I kind of dig it.
Will do one with more vivid eyes soon.
Just wanted to share the progress.
i like !
wait color
Textured version of my latest sculpt.
Let me know what you think…
Attachments
A couple of minor adjustments. Less green and desaturated the lips.
Yup, that last render without the green saturation is heaps better, really like him. Great personality in his face, and like the attention to detail in his skin. The flat cap just finishes him off perfectly!
Hey thanks for the feedback.
Really appreciate it.
I spent some time trying to get the render right, but still not 100% happy with it.
The skin still feels a little ‘cartoony’ and is too red on the left side. The eyes need to pop a bit more and the expression is not strong enough to really communicate his thoughts.
Oh well, time to move on to my next sculpt.
Thanks again.
First time I have used Dynamesh to create base mesh. Still a way to go. It started as a sphere.
Would be really good to get some feedback on the anatomy. Still really trying to develop my anatomy. The way I it see character/creature concepting is all about creating anatomy.
I assume you are going for a humaniod/non human anatomy with the vampire. I think the anatomy looks good.
I usually think of the bones underneath and then roughly build the anatomy over it, (Kind of like what I would do if I had clay in my hands).
Or rough out the basic overall shape of the man form (that acts like a skeleton), then lay in the muscle forms and then add the skin ( like soften this, smoothing that, blending this)
Understanding what the main muscles do helps. I was recently working on a skinny character (Human cartoon super hero type), I currently have a pic of Bruce Lee flexing on the other screen, also while I am comfortable with anatomy generally. I have various pics of anatomy ready to reference. from human to animal.
I would recomend anything by Giovanni Civardi… and Animal Anatomy for Artists: The Elements of Form
I would also google stuff when needed… got to love the computer age.
A make believe character is even more fun for me, because you have to take your understanding of anatomy and skeletal systems, rearrange that to the creature you are designing and go for it, there is no fail, because it always results you you learning something.
Sorry for being so wordy.
Thanks so much for those ideas. Such good advice. I really do appreacite the time, effort and information you put into your response. Invaluable. Thanks again.
Here is the latest sculpt. Trying to focus on the anatomy and conveying a concept.
Anatomy is’nt perfect, but still learning.
It’s coming along nicely
Hey Inky thanks for the positive feedback.
Here’s more progress. Leg anatomy is a bit sketchy, wings and hands need work too.
Attachments
Learning heaps. My anatomy knowledge and application is an on going learning curve. Translating what I see in my reference to my sculpt is the hardest thing for me at the moment.
Any advice or ideas on how to more effectively adapt what you see in your anatomical reference to and on to your sculpts.
Thoughts and comments welcome as always.
Thanks a lot.
Looking better. I’d say to best way to learn anatomy, is to do a full Ecorche, all the way through. Then practice the anatomy constantly. My 2c.