the polygons show up because I forgot to “soften Edge” or it might have been the displacement map tangent space etc. the texture is all done in zbrush with polypaint. it’s a 2k map and the entire creature is in one UV map, and it’s using only one SSS with a weight map controlling the epidermal scatter weight. the final sculpt was at 5.5 mill. polys.
the concept is by Carlo Arellano, but you won’t find on his blog. I think I got it here http://www.cgmwonline.com/Carlo-Arellano.html
this creature was done in a span of 2 weeks for a class at Gnomon School of VFX, with instructor Alex Alvarez.
and I think thats it. I’m going to re extract Normal map and Disp. to do a turntable. and def. fix the feet and some seams. maybe add crazy pupils to the eyes, because I think it’s just a dialectric shader.