You are certainly not a newbie !
Pretty good model for a Zbrush beginner .
I especially like the last work
Keep on ^^
You are certainly not a newbie !
Pretty good model for a Zbrush beginner .
I especially like the last work
Keep on ^^
Keep up the good work!
No laughing here…theres a starting point for everone…and them main thing is you’ve started.
I really love the guy´s smirk.
You should smirk ,too, because your work is pretty good, Kerem!
Friends!
Thank you all so much. I’ve never had this kind of encouragement on any other forum. I love Zbrush & Maya - and the exciting idea to using them together and I’ll indeed keep it up!
many thanks!..
Hello again friends!
Just finished the base mesh of the werewolf’s body. And started to work on gum, teeth and tongue.
I’m planing to import this into Zbrush for detailing. Couple things I have in mind; Do I have to layout UVs or Zbrush polypaint works anyway?
Also do I have to rig the character for posing purposes or can I do it with Transpose tools of Zbrush? It will be an action pose like he captured someone on the throat.
many thanks in advance…
Kerem
Hey Kerem, you´re working really fast.
Cool new update!
Regarding the UVs – I have no idea, sorry.
Regarding the other question – I think if you don´t want to animate this model later you don´t have to rig it. If you just want to pose him ( I think this is what you want )use ZBrush´s Transpose tools in combination with the masking functions and you´ll see it works really fine+quick+easy.
Hey Moni,
Many thanks for fast response! I’m not planing to animate - it will be just a fine still image.
One newbie question I had in mind also; should I subdivide the mesh and pose it with masking + transpose - or pose it then subdivide ?? :o
Generally, finish what modelling you can before posing the mesh, then pose at the lowest sub-d level. Posing at the highest can give you odd, poly shearing effects. When you’ve posed, look again at knee, neck, elbow areas to fix anything that looks odd.
UVs are not required for polypainting. If you want to render in ZBrush there is hardly any need for UVs at all. Having well laid out UVs is really only useful in ZB if you are trying to apply a wrap around, finely repeating pattern to your mesh. Look at the Making of Overwatch to see what I mean.
Good luck,
R
Rory, many thanks for the great tips and taking time. I appreciate a lot!
your base mesh has n-gons (pentagons, hexagons), pressing Quads and triangles will make zbrush transform those N-gons into quads and triangles…
That’s not truly an Issue, but the triangles can generate some artifacts
Dude, your base mesh is made out of tris, and they suck ballz. First rulu o zbursh is to never use tris ;]
what if I model a werewolf with Zspheres… I have to wait until my Format C: /s finished - I crashed my windooz… :lol:
The sculpting practice I’ve done for 10-15 minutes based on the Demo Head of Zbrush.
I’d like to continue to my education to become a character modeler - but all my portfolio based on digital environments, illustration and design. If someone contacts me for a paid work their request always based on these subjects… No experience to work as a character modeler also.
So at this point I’m not sure what to do Continue making designs and environments with Cinema 4D & Vue xStream, or continue learning Zbrush & Maya for character work…
My answer to your question is that you should stick with the environment makings for the main part…ofcourse I do recommend that you keep training yourself at multiple apps, where in my opinion Zbrush is a very important one.
The reason I wouldnt recommend you fully going for the character modeling is because its a pretty small field and you have aLOT of badass competition (like myself whuhahah)
Like I said, keep doing what you’re doing and don’t restrict yourself to one thing, but I would choose environment above character modeling.
edit: Do you what you like best, thats the most important part
Working on some hard surface stuff for learning purposes. Updated this thread after a long time…
First most decent design I’ve come up with Zbrush. Subdiv Level is 3. Pretty lower even for my standards, so it means that I can keep adding detail…
My first a bit decent work with Zbrush I guess. Sculpted and poly-painted. No UVs for now, I’ll hande it with UV Master and will try to export this dude for Maya. I also need to get my head around Mental Ray SSS and Area Lights to get a nice render for a better presentation.
Nice work dude. All the very best for your bright future.
God Bless you !
Regards,
Pankaj Malik
Business Development | CG Innovation
http://www.cginnovation.com