Hello.
Im trying to make large scale Valley Enviroment to use for a matte painting Design, and im want to avoid using Vue at all costs. Ive created a good shape by using multiple landscape objects in cinema 4d with different settings,scale etc.
I have then merged them together using connect tools and Goz them into zbrush. Each landscape is 10000 polys each and there are several objects that make up the valley. im breaking them up into compass sections so they are not to big…but they each contain maybe 100,000 polys for each chunk once they come into zbrush.
What i would like to do is merge each chunk together seamlessly so i can sculpt in more detail,generate UV’s and the paint in the base texture with spotlight…
However once i Dynamesh them, (what settings are best for this?) they join up quite well but become very heavy and unwieldy, I try then to Qremesh them to bring down the polys and create a clean mesh but even with a new MAc Pro this seams to be taking an age.
is this possible to do? Am i going about it the wrong way? im trying to avoid retopology as this design stage and dont want to get bogged down with technical stuff just yet? is this unavoidable though?
Does anyone have any better ideas or am i just being lazy?
Thanks in advance
DM