Phoenix Colossus sculpt pretty much done time to slice and key for print.
It has been about 6 years since I did any real-time projects and decided it was time to try again, and to start learning Substance painter in the process. I still have a lot to work on, and get better at, in the future. I’m going to love Substance once I get proficient at it.
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Looks cool Kurt, welcome back to the world of game models
I almost contacted you to rig her so i could pose her a lot easier=)
My next 3D print.
Vivi was one of my very first character attempts way, way back in 2003 when I used to model everything in Maya. I found an old picture the other day and decided to see exactly how much I have changed since then.
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More real-time mesh practice.
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looking cool, i like the shading on the metal bits
Thanks more game stuff to follow…
High res sculpt of my Villain, for the cubed-brush Art War 3. Game mesh to follow.
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Over the last eight weeks I have been learning how to surface characters for film. I have gained a lot of knowledge and I look forward to pushing what I have learned with Substance Painter and rendering in Arnold with each new project going forward.
Looks cool Kurt!
I had some time to finish up this older project.