Kuhlhaus3d SketchBook

Hey

The Kingpin fanart. It was created under the impression of a comic book Punisher MAX. A side goal was training Zbrush and anatomy. I would also like to do something like Adam Fisher and Zbro z works. C&C welcom.


Kingpin_by_kuhlhaus3d_sculpt_01.jpg
Kingpin_by_kuhlhaus3d_paint.jpg

[Kingpin](https://sketchfab.com/models/2175ccfdc0ea4968b138b036447a0ce5?utm_source=oembed&utm_medium=embed&utm_campaign=2175ccfdc0ea4968b138b036447a0ce5)
by [kuhlhaus3d](https://sketchfab.com/kuhlhaus3d?utm_source=oembed&utm_medium=embed&utm_campaign=2175ccfdc0ea4968b138b036447a0ce5)
on [Sketchfab](https://sketchfab.com?utm_source=oembed&utm_medium=embed&utm_campaign=2175ccfdc0ea4968b138b036447a0ce5)

Attachments

I took a little break from my main project. So I did quick sculpt of the British stand-up comic Jimmy Carr.
JimmyCarr_L_00.jpgJimmyCarr_L_01.jpgJimmyCarr_screen_L_00.jpg

Attachments

JimmyCarr_screen_L_00.jpg

Hi
I’d like to share with you guys my last work a fan art of the Fire Keeper from Dark souls 3. I added a bit of my style in character. Hope you like it.




[Fire Keeper Decimation 00](https://sketchfab.com/models/0fc681b3627a46b7bcc8913a8e98e3b6?utm_medium=embed&utm_source=website&utm_campain=share-popup)
by [kuhlhaus3d](https://sketchfab.com/kuhlhaus3d?utm_medium=embed&utm_source=website&utm_campain=share-popup)
on [Sketchfab](https://sketchfab.com?utm_medium=embed&utm_source=website&utm_campain=share-popup)

Attachments

Playing with render style. Need C&C about it.

FK_p_03.jpg

I’m huge fan of the DS series and this sculpt is DOPE. I love her lips, I think you made them way cooler and sexier than the more anime-based original. I’m trying to sculpt a version of one of my DS characters…hope to post it one day.

Awesome job!

lhumungus thanks man!

Momo bust WIP. Sculpt based on amazing artwork by Samuel Youn. C&C welcom.

Momo_su_00.jpg
tumblr_o6xiy5ffHJ1udfjaho1_1280.jpg

Attachments

Momo_su_00.jpg

Update 1. Momo bust WIP. C&C welcom.

Momo_su_01.jpg

Attachments

Momo_su_01.jpg

I call it done.
I want a little bit of summer. Personal project based on amazing concept by Samuel Youn.
Momo_main.jpg
Momo_screen_color.jpg
Momo_screen_whire.jpg

Attachments

Momo_screen_color.jpg

Momo_screen_whire.jpg

Ariadna based on the book by Victor Pelevin. Raw model and hair. I play with fibermesh. Maybe anyone have links on good hair tutorials. Those that found on YouTube are far from ideal. Comments are welcome.
Ariadna_02.jpg

Funart sculpt of Mellisa Clarke.
Mellisa_Clarke_main.jpg


Attachments

Mellisa_Clarke_main.jpg

My new personal project - Chris. Still WIP. My goal - a cute girl in attractive pose. C&C are welcome.
H18_Chris_Det_00.jpgH18_Chris_MS_00.jpg

Attachments

H18_Chris_MS_00.jpg

Detailed T-shirt and arm. I made a simpler version of the lips for comparison.
H18_Chris_Det_01.jpg
H18_Chris_Det_02.jpg

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H18_Chris_Det_01.jpg

I’m almost finished detailing highpoly.
I decided that in the final it would be realtime model. I’ll add it into marmoset viewer.
Guys if you have suggestions let me know.
H18_Chris_Det_03.jpg
H18_Chris_MS_02.jpg

Attachments

H18_Chris_MS_02.jpg

No real feedback except that your sculpt looks very nice! Keep the good work :slight_smile:

Totyo thx man)

Eye variations. Changing only the eyelids. Which one do you prefer and if possible explain why.
H18_Chris_Det_07.jpg

Attachments

H18_Chris_Det_07.jpg

Up
H18_Chris_Det_09.jpg

Sexy and cheeky!

Cheers,
Paul
(mix_mash)

I call high poly done. Now my way to retop. Hope you like it.
H18_Chris_Det_10.jpg
H18_Chris_MS_04.jpg
H18_Chris_MS_05.jpg

Attachments

H18_Chris_MS_04.jpg

H18_Chris_MS_05.jpg

A few days ago I uploaded model on facebook. I got feedback on that anatomy of the model is not good. But without specifics. Mostly feedback focused on the pelvis. I think it was because of the lighting in the pictures. Which did not give enough readability of forms. I uploaded model on sketchfab. Please look at it and tell me if there is mistakes in anatomy. Especially pay attention to the pelvis.
<iframe width=“640” height=“480” src=“https://sketchfab.com/models/5cb4f637c47d468899574c97cfa23eeb/embed” frameborder=“0” allowvr="" allowfullscreen="" mozallowfullscreen=“true” webkitallowfullscreen=“true” onmousewheel="">

[H18 Chris 16 Decimation](https://sketchfab.com/models/5cb4f637c47d468899574c97cfa23eeb?utm_medium=embed&utm_source=website&utm_campain=share-popup) by [kuhlhaus3d](https://sketchfab.com/kuhlhaus3d?utm_medium=embed&utm_source=website&utm_campain=share-popup) on [Sketchfab](https://sketchfab.com?utm_medium=embed&utm_source=website&utm_campain=share-popup)

Speaking about the pelvis region - the most standing out features are exaggerated lordosis (lumbar curvature) and slightly large buttocks in relation to upper torso. However since she is obviously stylized character I consider them not as mistakes but rather features and artistic vision. IMHO the most problem area here is the volumes of her bum. It appears slightly tall and the reason for it is probably due to the posing. In reality the butt-cheek of the bearing weight leg (the right one in your case) usually appears compressed vertically with straightened gluteal fold. Right now the right buttock has regular shape as in anatomical position when the weight is distributed through both legs. The left thigh is flexed and you properly did the stretching of the gluteal mass, but along with stretching there should be a parallel loss in volume. At this moment when looking from the left side her flexed butt-cheek bulges the same as the compressed one which is not correct.

That is my humble opinion, but I believe that properly shaped bum is only 50% of the hips attractiveness. The width of the thighs plays equally important role. Broadly placed great trochanters, along with lateral thigh pads contribute a lot to feminine quality. It is up to you to decide the final look and shape, but in a pose like this when one leg bears more weight, sculpting more defined and poking trochanter+fat with dimple above would really help.

Also I really miss at least some indication of the ASIS in front.

Good luck with your project.