Ouch, wires would not show much!! I created it through dynamesh and ended up with very high res meshes. Once I was done “sculpting”, I re-dynameshed each part at a very low density and projected those newly created subtools with some subdivisions (that way I was able to create UVs).
I wanted to use decimation master with the option to keep uvs but I got crappy result. When you have very flat surfaces on an object, zbrush can’t keep nice UVs when decimating. I ended up exporting the high resolution meshes (about 5 million polys). In 3dsmax, I was able to create Vray Proxies so I could actually render it.
Basically, I’m using the raw highres meshes.