ZBrushCentral

Krueger - badguy character

hello, this is my new character and wish to share with you. This project began as a test for a game company and decided to do the best I could in shaders and composite. Painting the textures in ZB was great, the clonebrush for removing seams and projection planes saved my day. The render is 3dsmax mental ray. Thank you all, and crits please.

Krueger_by_CM.jpg

Attachments

krueger-sculpt.jpg

jacket-zb.jpg

The facial anatomy could use some work, but the final render looks awesome! Very nice lighting and texturing work! :+1:small_orange_diamond:+1:

thanks Meleti, i´m trying to improve the mouth corners, and a little more work at the eyes edge too.

Nice render, I thing the only drawback is the maxilar, it seems too short to me.
FelixCat

Heres what i think could improve ur character. Ive made it into an animated GIF but for some reason ZBC wont let me upload it :S If u make it in photoshop ull be able to see the changes ive made much easier.

[gif1.jpg]gif2.jpg

Hope this helps! :smiley:

hi, yes, i see. the curvature in the bone is too high, so the model looks distorted. i think i tried to match the drawing template was given to me, and got exaggerated… thanks for point me that, i´ll put it in the list of fixes.

render looks great! u think u can do a short tutorial on what kind of shaders and settings u used in max mental ray? i am trying to learn it right now and struggling mightily…thanks!

love the render and texture and details but still some anatomy corrections
to do

Hi Sarakawa, i did some screenshots of the shader setting. hope that helps.
i set my units to Centimeters.
for this head its ok, but i need to do more tests on complex meshes…

krueger-tut-01.jpg

Attachments

krueger-tut-02.jpg

Thanks cade_monteiro, that’s very helpful.