ZBrushCentral

Kritolaos

Hi all, this is a picture taken from a short movie i’m working on for my university (IED) in Milan; everything made with XSI (base modelling), Zbrush (additional modeling details, texturing and normal mapping) +

Photoshop, hope u like it

here some wips, all the textures made with AUV mapping and ZappLink
talos_face_29.jpg

Attachments

vecchio_2.jpg

vecchio_4.jpg

That’s really nice modeling and texturing. The face detailing is striking. :+1:

Those stakes he’s chained to … isolate them in ZB and try adding a bit of noise (Tool > Deformation). The wood texture is great, but the outlines are too straight.

The same Moochie said about it. :+1: 5*

The only critique I have is the chains going to the collar they are stretched taught and shouldn’t be given the collar is not touching the front of the neck.