aumakua: thanx
wip on the armor:
[attach=87921]war40k_z_01.jpg[/attach]
aumakua: thanx
wip on the armor:
[attach=87921]war40k_z_01.jpg[/attach]
[attach=87922]war40k_z_02.jpg[/attach]
[attach=87923]war40k_z_03.jpg[/attach]
[attach=87924]war40k_z_04.jpg[/attach]
[attach=87925]war40k_z_05.jpg[/attach]
[attach=87926]war40k_z_06.jpg[/attach]
[attach=87927]spikecentralskull.jpg[/attach]
the chaos armor looks immensely detail and very organic
i am impressed
Made for an Amita Frooties Ad. Bottle by Andronicus of Ixor3D.The rest including modeling,texturing, materials, lighting rendering were done by me.
3dsmax,vray,photoshop, nvtools
[[attach=92874]orange17.jpg[/attach]]
Hi guys some more stuff, just fun, oh and thanx for the stars:D
For a speed sculpting challeng at 3dtotal, 1h15m in total, still needs refinement and some of it is sloppy but it’s kinda cool.
Tried to make a dino, lizard ,reptile guy.
No comments? Oh, never mind I’ll keep posting, somebody might like them
[](javascript:zb_insimg(‘93134’,‘reptileman_04.jpg’,1,0))
[](javascript:zb_insimg(‘93140’,‘guy4.jpg’,1,0))
The render of the fruit is fantastic!
I think on your model you should concentrate more on the overall form before going for the big details. Have a look at some reference for anatomy. I love warhammer art. Yours looks promising. Keep workin hard.
yep , i understand what you’re saying brett, it’s just doodles nothing serious so i was just playing around , but i thought i might post them just for fun
[](javascript:zb_insimg(‘93159’,‘fatnewerd.jpg’,1,0))
New Theseis Game - Walkthrough Video: Mansion
Hi guyz one of the companies i am working for has released a new video walkthrough,you can take a look a it here: www.theseisgame.com
you will also find anpther trailer you might have missed called: ruined house
some images:
[]
An update on the first sculpt i’vedone for Sculpting Challenge #2 on 3dtotal.com:
[](javascript:zb_insimg(‘93362’,‘reptillian.jpg’,1,0))
wow, how did you do those oranges ? Also the minotaur render looks nice
slocik:
I used vray and vray materials. The light setup is quite simple: one light and skylight turned on. GI was also enabled. I’ll post the settings of the material later in the day. The strawberries were also difficult to achieve.
The materials only had a diffuse color component and a normal map, in the bump slot. The rest is reflections and refractions.
Nice stuff!
Cheers,
thanx jorge
[](javascript:zb_insimg(‘96040’,‘squadmember_reflect.jpg’,1,0))
Alligator - photoshop, zbrush, 3dsmax and vray
[](javascript:zb_insimg(‘98497’,‘gator_koyima.jpg’,1,0))