ZBrushCentral

kontur shows something

Hey zBrushers!

Been working with zBrush on and off for a while now, and in the course of my experiments came to actually quite like what you can use the program for.

Posting here I would be somewhat curious to hear you opinions on the few attached examples, all of which were produced mainly with zBrush.

[5.2.face.260k.optimized-squared.3.manip copy.jpg](javascript:zb_insimg(‘174710’,‘zBrush3_face-1-2-3-exp1-manip-1-1%20copy.jpg’,1,0))](javascript:zb_insimg(‘174710’,‘zBrush3_face-1-2-3-exp1-manip-1-1%20copy.jpg’,1,0))

Looking forward to hearing your opinions :wink:

Cheers,
kontur

Attachments

6.5.bust.sDiv4-80k.prev1.manip copy.jpg

zBrush3_face-1-2-3-exp1-manip-1-1 copy.jpg

some-plane-1-1.ZTL.manip-1-1-copy.jpg

I don’t think I’ve ever seen anything quite lke that before. Very creepy and eerie, but in a good way. Reminds me of bad dreams (again, in a good way).

Love to see more. Keep posting.

nice i reeeeeeely like the first two the second one is my fav, would luv to see more:)

The top one is way cool! Like trapped in ice, or possibly slightly in another dimension? Very cool effect, very neat feel to it!

wow that is some serious mesh shredding. I like the style. It is 3d and 2.5 d painting right?

this is amazing stuff! fresh and new!

would love to hear your process

I really like the first one - doesn’t even look CG at first glance.

I think it’s great as it is, but can’t help but think that it would be even more interesting as an impasto painting (real or digital) - visible brush strokes would ‘bring it to life’ if you know what I mean? I don’t mean any of that critically by-the-way - I’m just voicing my immediate thoughts about your interesting illustration.

Nice. Looking forward to seeing more.

Edit: Hmmm, just had to have another look at the first one, and now I’m questioning my own thoughts about impasto! You’ve already ‘brought it to life’ with your ZBrush strokes which contrast nicely with the sharply defined chipped ice/glass bits. Yep, you’ve captured something really interesting here. Arrrggghhh! One little corner of my brain still keeps whispering ‘impasto’ though! I’m rambling now - knew I shouldn’t have had that second pot of fresh coffee!

Thanks for your responses.

For those who asked or are otherwise curious: Basically, I start in zBrush with some primitive, mostly planes or balls, sculpt as much as I feel like, particularly fond of the snake and smooth brush (zBrush 3.0 :frowning: ). I then bring the model either into 3DSmax for more shader and lighting options or export the document directly from zBrush. I often overlay different renders and manipulate them further in Photoshop to bring out the aspects I like most about one piece. Finally, they are printed with a photo printer and strapped onto mounting board, latest ones were sized up to A2 (16.5 × 23.4 in).
So, technically, not really anything special - but I like to experiment on every stage of the way, and keeping experimenting is part of the process, I guess. :+1: Especially when converting from one program to the next there is lots of room to ‘break’ stuff and make it look interesting as opposed to conventional - in my opinion, at least.

And hmphhh, appreciate your mention of impasto. In fact, I did quite some digital painting before I came to play with 3d things. So, I kind of like to think of zBrush as a painting program with 3d and use it like that, maybe, hopefully, some hand-made painterly qualities get to shine through even though these are 3d, after all.

Cheers,
kontur

Your success in that hope is one of the reasons I like the first illustration.

Yeh, that first image really sells it for me.
good stuff.

the last picture has some really cool combinations of colors, it really comes together. Nice to see some different art, good work.

If i would critic something it must be that i dont like seing polygons in these kind of pieces. Therefor my favorites are nr1 and nr4