Thanks for your responses.
For those who asked or are otherwise curious: Basically, I start in zBrush with some primitive, mostly planes or balls, sculpt as much as I feel like, particularly fond of the snake and smooth brush (zBrush 3.0
). I then bring the model either into 3DSmax for more shader and lighting options or export the document directly from zBrush. I often overlay different renders and manipulate them further in Photoshop to bring out the aspects I like most about one piece. Finally, they are printed with a photo printer and strapped onto mounting board, latest ones were sized up to A2 (16.5 × 23.4 in).
So, technically, not really anything special - but I like to experiment on every stage of the way, and keeping experimenting is part of the process, I guess.
Especially when converting from one program to the next there is lots of room to ‘break’ stuff and make it look interesting as opposed to conventional - in my opinion, at least.
And hmphhh, appreciate your mention of impasto. In fact, I did quite some digital painting before I came to play with 3d things. So, I kind of like to think of zBrush as a painting program with 3d and use it like that, maybe, hopefully, some hand-made painterly qualities get to shine through even though these are 3d, after all.
Cheers,
kontur