Hello everyone!
I’m a long-time ZBC lurker, but never posted in here. I thought I would start doing so for my projects, starting with my latest character I did a few months ago for the Artstation Challenge - King Arthur.
The character is entirely sculpted/zmodeled on zBrush, then turned into a realtime game model using Maya, 3DCoat, Painter and Toolbag.
The original 2D concept is from Fino Feng and the music used in the video is from
Alex Roe
Marmoset Toolbag breakdown article
Thank you for having a look!