ZBrushCentral

King Arthur

Hello everyone! :wave:

I’m a long-time ZBC lurker, but never posted in here. I thought I would start doing so for my projects, starting with my latest character I did a few months ago for the Artstation Challenge - King Arthur.

The character is entirely sculpted/zmodeled on zBrush, then turned into a realtime game model using Maya, 3DCoat, Painter and Toolbag.

The original 2D concept is from :arrow_right:Fino Feng and the music used in the video is from :arrow_right:Alex Roe

:parrot: Original Artstation post

:parrot: Marmoset Toolbag breakdown article









Thank you for having a look! :eyes:

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