ZBrushCentral

killer wc :P

i just got a idea, it will be a killer wc :smiley:kibel.jpg

Heh heh … I have an image in my head, and it just won’t go away. Shame on you. :smiley:

HAhahaha, seems Bas has an evil twin now haha.
Very original! Keep up the humor!
:+1:small_orange_diamond:+1:small_orange_diamond:+1:
Lemo

Think that I had the same image of Moochie!!!:smiley: :smiley: :smiley: :smiley:

Good work!Keep it up.

WANNA LOOK?

ALIEN FACE HUGGER

MattHHH:cool:

Nice one! More :ex: :ex: :ex:

Maybe Moochie can help you work out this idea of him :eek: :eek: :eek:

Very curious what comes next…:wink:

Yainderiflushshshsh

i dont think i will end this wan, im so fed up with this multi marker thing and marker master, they just keep messing up my project. I’ve made the tongue again but i canet combine it with the rest, the only thing i’m thinking now is ā€œkill meā€ :stuck_out_tongue:

Welllll … no disrespect, but you’re obviously new to ZB. Full marks for trying to resolve any marker problems on your own, but if you get stuck … don’t joke about suicide, but tell us what the issue is. That’s why communities like this arise … self-help. I’ve been doing a lot of experimenting with multi-markers recently, and I’ll be glad to try and help. If I can’t, there are plenty of real experts floating round the board.

So … what happens when you try to combine the tongue with the rest of the model?

Yes i’m new to zbrush :slight_smile: The thing that is taht when i working with multi markers and i place them, if i want to mowe them i cant rotate them freelly, ii can rotate them but not in ever direction, and when im working witch marker master, after hitting refresh or group few time, some of the models change theirs position, and others change thairs direction. I dosent happenm alvays:/

I haven’t used Marker Master much yet. But using the traditional markers you’re right … it can be hard to accurately rotate stuff (moving is fairly accurate if you’re patient and have the model ā€˜square-on’ to your view). If the part you’re rotating has no identifying marks on it, then it can be hit’n’miss, since you don’t see any grid lines or textures.

But …

After you create a composite mesh (the next stage after loading your multi-markered model), you can isolate any of the added parts, masking the rest, and then use Rotate or Move or whatever in the Deformation palette. It will only affect the unmasked item. If you want movement or rotation relative to the centre of gravity of the bit you want to move, rather than the centre of gravity of the entire model, then hide the rest of the model and click S.Pivot (Set Pivot Point … shortcut ā€˜P’) first. The next Newbie Challenge will be using this very technique to pose eyes after they’ve been added to a head. Check it out … should be posted in a day or two.

Good luck.

:+1: :+1: :+1: :+1: :+1:

Compliments!!

Yainderidoo