ZBrushCentral

Kick my butt

Entire image open to trashing.
Need to know exactly how bad I am.
To be gentle to myself, I ain’t as
bad as I was.
This was not formed by laying transparent material over a photo as some others have been.
This poor slob has hair.

ok…first off…compare this image with the following images …

The bottom being you first post and working upwards…seems to me you have made a helluva progress in my opinion thus far. You have even now figured out masking hair…that is ambitious in itself…so Kudos…you drive, wit, and artistic efforts are apparently working in your best interest as your latest demonstrates…

Now that you have your head into more recognizable proportions you can continue modeling on it. Is it a Pixolator head? No of course not…but you are obviously delving into the tutorials and advice of others and coming along nicely in your learning. Work on the shape of the head a bit, pull the nose out a little bit…but you are well on your way to a nice head model. It just needs tweaking is all.

:+1: :+1: :+1: :+1:

I am not as good as my peers here but if there is anything that I might be able to help you with, you know you don’t have to hestitate to give me a holler.

No butt kicking needed…if you didn’t continue working towards a better model, then you would need a butt kicking :slight_smile:

I agree enterily with Ron, your progress is clear and objetive(more than the own judgment you do with you)¡¡¡ just take your time¡¡¡
Congratulations
Andreseloy

Not to kill the rest of the thread, where I really do want to suffer.
But I would like to repeat something,I have mentioned before and will proudly repeat now and down the road.
If I have made any progress at all,it is 60-40 percent reason
The 60 is the people of this forum who have bent over backwards to help me.
The poster before this oneMr. Harris) being one of the largest contributors.
The 40 has to do with a stubborn,obstinate,tunnel vision, that I am fortunate,or unfortunate to have.
Again as I have said before, thank you, now kick my ass,please.

BTW you are the red dude, Rtyer…lol…give the animation a few seconds to load :slight_smile: Just for you Rtyer.

Beautiful!!!
I have never looked this good!!!

SPOCK: He’s [Kahn] intelligent, but not experienced. His pattern indicates two-dimensional thinking…

Kirk looks at him, smiles.

KIRK: Full stop.

SULU: Full stop, sir.

KIRK: Descend ten thousand meters. Stand by photon torpedoes.

I’m with Ron that your models are showing progress. Each new one is taking on more shape and filling out in 3D space. I don’t know your background, but if you are new to 3D, it is not always an easy or intuitive world to grasp; but your improvement shows that you are grasping it, even if not as fast as you might like.

Real-world sculptors plonk their models on a rotating base, so remember to rotate your model often (even with every change you make) to look at how your changes look from all angles. Also, as Ron has said before, the angle your model is at on the canvas affects the way your editing is applied to the model. And don’t forget to use the Transform>Modifiers>XYZ axis constraints; these help to add more control to the editing process by constraining movement to just the axes you want.

I admire your persistence in working on human heads, but wonder if you might throw in a few other modelling sessions as exercises in learning to navigate Zbrush’s space. As a 3D shape, the human head is very complex, with multiple planes that join and interact. You could try some props to go with the head, like hats, glasses, pipes etc. These don’t have to be a distraction from your goals, but an aid to get there.

Bonecradle
3d=none
2d (photography)=a lot.
Thank you much.
At Starfleet Academy,it took me 4 years to
finish a one year program. The only student worse than me was a jerk named Wesley Crusher.
Khan had nice abs.

Where are my steel toed boots when I need em? Not to kick your butt for the model but for your as the kids say “dissing” yourself.

ok preaching done.

I agree with the rest…just look at the progress you have made in just the last week or so! I think it’s time for a happy banana dance!

Keep on truckin

Not copin’ out but when I looked at the image,it looked phoney.
I was so eager to show hair,that I put it on something that didn’t look good with it.
Small exchange, same rules.
I bend, you kick.
Please do not wear leather.

Rtyer… Congratulations!

Week after week your work become so realistic!

you do a very good job!! :+1: :+1:

Hi Rtyer
My only head was a duck :smiley: Duck a l’orange
So bravo for your learning!
Pilou

mind if I wear fuzzy slippers?

head-modeling is not my gig, but it looks like you are coming along pretty well

for realistic heads, there should be more cranium – the eyes are usually about halfway between the top of the head and the chin

search the forum for Loomis links – there are some great Andrew Loomis books online that can help with proportions, where the ears line up, etc.

the last image above looks like Socrates, and reminded me of something Aurick wrote about the 80/20 rule for 3d modeling and texturing (e.g., for 3d games) – the look depends about 20% on the modeling and 80% on the texturing – so the way the beard is sculpted made me think that this model is following that approach

carry on, sah

What no leather? Heels? Whips? or wips as the case maybe? and here I thought you were a fun guy. :wink:

Does picking one thing til you mastered it to your satisfaction then move on to the next work for you or do you get bored and need to work on other things for a bit?
I ask cuz you did hair when have been doing eyes?

perhaps a hair break is what you need…different perspective, tools etc.

the mighty oak bends before strong winds but stands tall and proud when it passes and so shall you.

I have thus far deleted everything I have done till now with 3 exceptions.
This head will be the first to last overnight.
Before they got deleted because of basically eyes, I would try something else new on them so it “shouldn’t be a total loss”.
I had one model with great ear hair.
Another with flaring nostrils.
One had leprosy.
Another exhibited anti-social behaviour.
I was considering specializing in masked heroes like Zorro,Batman,Prime Minister of France,etc.,to hide their features.
The only good rule I have made for myself is that I would not make an alien out of a model that was suppose to be my grandmother.
So far, so good.
Granny is coming soon.

>>The only good rule I have made for myself is that I would not make an alien out of a model that was suppose to be my grandmother.

hahaha I had the same rule…til I realized my grandmother was an alien…not sure from what planet tho.

why delete? aside from disc space reasons…I tend to save mine anyways because each teaches me something…even if it’s what not to do and looking em over reminds of those as well as allow me to see progress.

I guarantee you will soon amaze yourself and laugh pretty hysterically at your early models, just as you will at the ones you make then at a later date. That is the beauty of art…it is a creative and a therapeutic release and laughter at ones earlier works is a great sign of confidence in skills won.

Keep on trudgin!

I can guarantee you I will not laugh at earlier models.
When I was making photographs (aka takin pitcha’s)I would work very hard on one or two enlargements till I was satisfied with the result.
The ones I did keep( not sold or published) would be thrown out about a month later.
When I see some of the ones now that I made,I flinch.
On a few rare occasions, such as producing a photo of a young person that lifted their self-esteem, I was never happy with the finished result.
They were truly always works-in-progress.
Starting this recently at 58 and estimating my progress so far, I will be hitting the delete key as they lower me in.

Hi Ryter.

Butt kickin’…

To be honest…go with the flow. Don’t try to be a realistic head modeller ( a realistic head may or may not happen),
Find the shapes you like within your own version of ‘realism’ and develop those. This way you may model without the frustration of standard…remember the human forms of Gaynor Wilson, Henri Rousseau, and others who had a peculiar slant on realism.

In my opinion you may benefit from rounder softer line/form, however try a cube put a round nose on it, straight spheres for eyes, slanted torus or two for lids etc.
You have the power…just find the switch!

Hi Rtyer
As I know prime minister of France has no mask like Zorro or Batman :smiley: :smiley: :smiley:
I prouve it!
Have happy sculpting!
Pilou

Pilou:
Threw the France reference in to see if you were paying attention.