ZBrushCentral

Khlotharius the Warrior

Hi Everyone,
Modeling and texture painting was done using zbrush.All the shading and lighting aspect was done in mantra.All the relief detail in the image are displacement. No bump :).Around twenty 8k color maps and displacement maps.For the body I used four 8k UDIMs. Thanks :slight_smile:

Attachments

fullBody_low.jpg

3q.jpg

back_low.jpg

body_front.jpg

body_back.jpg

face.jpg

Here is some sculpt and texture map preview :). Thanks

and wireframe

faceWire.jpgwireFrame.jpg

Making of the body :slight_smile:

extracting the armor :slight_smile:

Creating the Stitch :slight_smile:

creating the stitch.jpg

Puuh buddy you are tearing it up man!!:+1:
What can I say it is impressively awesome! Overall fantastic work, sculpting, texturing, rendering, pose!:+1:small_orange_diamond:)
Comes along just great, also thank you for putting up such detailed breakdown of your workflow and how you tackled this project.
Definantly an inspiration.

Loooking forward seeing more work in the future :slight_smile:

All the best and happy sculpting,
Kenny

Hey Kenny,

Thanks a lot :). I really appreciate it.

And Good luck with your Great Monster sculpting :+1:.Like your style.

Tanvir

Painting the texture :slight_smile:
texturePainting.jpg

A new pose :slight_smile:

Amazing work! Thank you for sharing the process too!

Hey , Thanks a lot :slight_smile:

Back view in pose :slight_smile:

Side view in pose .

very nice

Thanks :slight_smile:

This is so good! Thanks for putting up the workflow! It helped me a lot.

Cheers!

Hey ,

I am glad that it helped you :). Thanks

Cheers!

Tried some clay renders. Thanks :slight_smile:

That has worked out well, superb render, congrats!