I have a zbrush model which I open in Keyshot, gets more number of polygons. It has currently 6.8 million polygons. But when I open it in Keyshot via direct render bridge option, the polygon count gets increased to 13.5 million. Why does it happen?
Exactly the same number of polygons I see when I export the Keyshot model as obj file and import it into Keyshot.
The entire Keyshot model is monolithic. Like only one single sculptural form.