Hi, Ive had zbrush for just over a month now. I am able to link keyshot and zrbush with the ability to change materials through export with 3dmax.
I am trying to make a car, with zbrush and keyshot. I am hoping that somebody may have some input or info on topology when using hard surface light, as when i try to use keyshot with models from zbrush the model surface reflects the light with whirlpool effects, rather than a simple reflection. Ive tried alignedge, optimise and the topology looks to be ok, but rendering it causes some issues with reflection. Ive tried direct export into keyshot although 3dsmax inport/export produces the same result. I can post a pic if anybody is interested.
Dude