ZBrushCentral

Keyshot and zbrush

Hi, Ive had zbrush for just over a month now. I am able to link keyshot and zrbush with the ability to change materials through export with 3dmax.

I am trying to make a car, with zbrush and keyshot. I am hoping that somebody may have some input or info on topology when using hard surface light, as when i try to use keyshot with models from zbrush the model surface reflects the light with whirlpool effects, rather than a simple reflection. Ive tried alignedge, optimise and the topology looks to be ok, but rendering it causes some issues with reflection. Ive tried direct export into keyshot although 3dsmax inport/export produces the same result. I can post a pic if anybody is interested.

Dude

Post screenshots of the problem please, and info on your Keyshot materials and settings. Some of us use Keyshot, but it’s hard to help without more information.

I think it could be just me thinking of hard surface modeling, and wanting it to produce a flat surface, but I dont like the reflection at the front of this base model. I could be looking for some tips maybe to create more flat surfaces to help avoid this, or general advice on soft surface modeling as I am a newbie to zbrush. The keyshot material is a simple paint, and the model is a simple base model.