Greetings all,
Anyone have any suggestions on how to avoid keying or checkering on mesh with a polygroup? I’m attaching a screenshot to show you what I mean.
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Greetings all,
Anyone have any suggestions on how to avoid keying or checkering on mesh with a polygroup? I’m attaching a screenshot to show you what I mean.

Run ZRemesher on just that group set to Double maybe?
Thanks Doug, I just recently started playing with remesher 