ZBrushCentral

Keying or checkering after subdividing mesh

Greetings all,

Anyone have any suggestions on how to avoid keying or checkering on mesh with a polygroup? I’m attaching a screenshot to show you what I mean.

Attachments

keying-example.jpg

Run ZRemesher on just that group set to Double maybe?

Thanks Doug, I just recently started playing with remesher :slight_smile: