ZBrushCentral

Ken Brilliant Lesson 4 -- Unified Skinning

http://www2.zbrushcentral.com/zbc_uploads/user_image-1037902465dco.jpg

This fourth tutorial by Ken Brilliant illustrates how to begin a modeling session using ZSpheres and the Unified Skin option. By using this technique, less attention needs to be given to sphere placement than is necessary with Adaptive Skinning.

The result is basically a specialized ZPrimitive – a shape that offers all of the advantages of starting with a primitive (such as uniform polygon distribution), but is also already very close to the shape of the final model. No more stretched polygons!

:small_blue_diamond: :large_orange_diamond: :red_circle: Click Here to Download the PDF (1.08 MB) :red_circle: :large_orange_diamond: :small_blue_diamond:
Note: You must have Acrobat Reader installed to be able to view the tutorial after unzipping it.

Thank you, Ken!

In addition, we’re issuing a challenge to all ZBrush members:

Use the techniques shown in this tutorial to create your own ZSphere model using Unified Skinning. Share your results here showing THREE images: the ZSphere model, the resulting skinned mesh, and the final image.

We look forward to seeing your results!

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Other tutorials in this series:

:small_blue_diamond: The Octopus
:small_blue_diamond: The Cactus
:small_blue_diamond: Membrane Curvature
:small_blue_diamond: MultipleMarker Skinning
:small_blue_diamond: Hard-Edged ZSpheres
:small_blue_diamond: Stylized Illustration
:small_blue_diamond: UV Mapping
:small_blue_diamond: Transferring Textures
:small_blue_diamond: Compositing

Awesome! I cant wait to play around with this one tonight!!! :smiley: :smiley: :smiley: :smiley: :smiley:
Thanks Ken!!!

I was thinking something like this was possible, but never found the time to investigate Unified Skinning. :+1:

I’ve been very busy, and I’ve got to go to Michigan for a week, but I hope to post something on this when I get back. (I should be able to do some modeling on my laptop while I am away, I hope.)

Thank you very much , I’ll check this out right away.

Oh boy! This one is my nemesis! :rolleyes:

I have trouble modelling a head with a single sphere nevermind zspheres. However, I will decide after I have read the material and given it a try.

Is it cool to ask for help if I try and get stuck??

Hot apple pie this is a boon to Zkind!
Hope to give it a try soon.
Thanks Aurick and Ken for taking the time to prepare this information. :+1:

I love this so much!
Even though I am only finished with phase one…I just had to show you all what a wonderful method this is. Man, I have saved so much time this way!

I am going to make …okay…maybe not an orge…

<font color="#949494" size=“1”> November 22, 2002 Message edited by: Mahlikus The Black </font>

good piece mahlikus! and excellent tutorial Ken B

David

Excellent work Mahlikus! Outstanding tutorial Ken! Thank you Aurick for sharing this with us!

Looks like I wasn’t so far off after all :slight_smile:there’s a ZSpheres tool here if anyone wants to check it out. But Ken and Mahlikus BOTH did a MUCH, MUCH nicer job of it.

<font color="#949494" size=“1”> November 21, 2002 Message edited by: Nikko </font>

<font color="#949494" size=“1”> November 21, 2002 Message edited by: Nikko </font>

Great tutorial Ken, thanks! :slight_smile:

(And that’s very nice ZSphering, Maklikus! I look forward to seeing the skinned version.)

cool zsphere model, Mahlikus

Something to remember: Make sure to perform “test skinnings” as you work in order to adjust the spheres.

Ken, you are brilliant! Brilliant Ken!

Inspirational stuff.

Zendoftheworld…

Thanks for lesson Ken. Here is a WIP using this technique.

I really appreciate the great tutorials that you are providing ZBrushCentral. As always they are inspirational.

Visionary :smiley:

Great method!!!
:sunglasses: :+1: :smiley: :+1: :sunglasses:

Here is the final

 [img]http://www2.zbrushcentral.com/zbc_uploads/user_image-1037954161yym.jpg[/img]    

<font color="#FF9F23" size=“3”> Update </font>

Some more modeling for realism.

[img]http://www2.zbrushcentral.com/zbc_uploads/user_image-1038035253fmp.jpg[/img] 

Here is a poly shot…hope it looks good…it is under high compression.

<font color="#949494" size=“1”> November 22, 2002 Message edited by: Mahlikus The Black </font>

Hi,

great looking model. Reminds me of those metareyes models a while back.

Would it be possible to upload a wireframe of the mesh, maybe a hires/lowres version,
just to get a feel for the polys.

thanks,e1

<font color="#949494" size=“1”> November 22, 2002 Message edited by: e1 </font>

Booohooohooohooohooo…
Demmmmmmmmmo…sob…sob…etc
:smiley:
Great tutorial Ken and well interpreted Malikus.
I’m having a problem locating my ZSpheres…
:wink:

I am with you Mik!!! :wink:
I have problem too !!! hehehehehee
We attend a 1.5 Demo version !!! :slight_smile:

interesting technique - i always refrained from using unified skinning method until now.

Thanks KenB

this is a one hour quicky

Here is an alien head using this technique.

Visionary :smiley:

Great Technique Ken, thanks for making this tutorial… An excellent demon dude that you created too! The skin is amazing and awesome eyes!
Great images everyone!
Here’s mine,
Michael