ZBrushCentral

Keeping zspheres symetrical

I always seems to find when using Zspheres that my model always ends up wonky. I try to keep it symetrical by keeping sym on when creating things like the arms and legs. But the centre of the body always gets twisted. Is there a good way of stopping this from ever happening?

Pete B

Don’t worry overmuch about minor asymmetrical variations during the zsphere skinning process. The skin topology can be easily mirrored with Mirror and Weld in the geometry palette once they are generated. Just worry about getting your form in the ballpark you want.

Thanks Spyndel.

yeah that’s what I ended up doing. It was just that his head was off quite a bit so when I ran the mirror and weld it came out really thin. I just used the new dynamesh function to fix it up.

thanks for your help

pete B