Heya guys,
Normally I wouldn’t first run to the forums for help, but I’ve searched high and low, on the forums, and on the Zbrush wiki, experimenting by myself, but I’m having some problems (In fact, I had it in R3.5, was hoping zbrush 4 would “solve” this).
I’m well aware that one way to keep the zsphere/armature volume is to go via adaptive skinning, but more often that not, there are errors in the end result. Unified skinning retains most of the detail of what I want in my zsketch, except the zsphere volume is lost via unified skinning.
I’ve read here and here about how to do it, but I’ve tried following the instructions, but I am still very new at this. I’ve tried making an adaptive preview, then remeshing, but the zbrush harps on about no polygons or somesuch. There’s the old adage of the experienced and in-experienced soldier, that the former requires few orders, whilst the latter requires a substantial amount to get the job done. I’m the latter, and in this case, can anyone help me with my conundrum?
Thanks guys, I am REALLY itching to get to sculpting, but I’m stuck on this bit =(.
Thanks in advance.
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