ZBrushCentral

Keeping vertices in a uniform order?

Hi I’m working with zbrush and blender to make rigged clothing for the program second life. The problem is I’m getting a messy vertices order after using the decimation master: The coloured image is pre decimation in zbrush. Is there a good way to preserve a uniform vertex order while lowering the poly count? Thanks for any replies :smiley:

Attachments

Mesh.jpg

Zbrush.jpg

You can use Qremesher for a quick retopo but chances are you’re going to have to retopo that by hand if it is going into 2nd Life

I tend to agree with YETi. Even Qremesher will probably not give you what your hoping for for an SL sculpty or mesh. Best to just retopo. and make it a low poly mesh for SL.

Ezra

Are you starting from the ZScuptyTools script?

I thought that was the best thing to do too. Thanks :wink: