ZBrushCentral

Keeping UVs after Zremesher?

I made the retoplogy of my hi-res model with Zremesher but Zremehser doesn’t preserve uvs.

Is there a way to keep the uvs?

I’ve also a polypaint, so if I can’t preserve the uvs, can I project the polypaint on the new topology?

Thx for helping!

Question 1. UV’s will be lost Question 2. Duplicate before ZRemeshing and you can get your paint back by projecting.