ZBrushCentral

Keeping polypaint and material under the painting active on one object.

Hello guys, i have been using zbrush for about a week and have got to the point were i want to start exploring polypaint the tutorial i was following changed the overall texture to “toy white” which changes all the meshes to that colour, i then painted over the colour but when changing back to the standard redish clay texture so i can see my model it also changes the base colour on my eye mesh which i wanted to stay as the “toy white” with my pupal and iris hand painted on, so how would i go about keeping one object with the overall toy white but my other meshes re taking the redish clay look.

I have it on RGB nothing else, my brush is set to 100 stroke AVG is 100 and lazy mouse is off, i have colorise on and used the “fill object” as apparently that was all important.

My second problem was not only could i not find the diffuse, opacity ect when i used the “drag rectangle” and an alpha it seems extremely faded, like im pressing lightly on my tablet which im not, im used too cinema 4D and i will say this program is taking one hell of a learning curve so i have come asking for a little help, please and thanks in advanced.

cheers.forzbrush.JPGforzbrushpost.JPG

Attachments

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Turn off RGB and Turn on MRGB
Select the Color and Material you’d like your mesh to be
color>fill object

As for the alpha, you probably need to turn down your Focal Shift if you want a crisp edge.

arggg thats the trick! thank you very much for the help mate!