The model has 8 subdivision levels, I exported the highest, the one with enough density to show correctly the noise (alpha with brick texture). Result is 20 million polygons, but when I export the OBJ I get a huge fileof more than 2GB, and this is just one of many models that need to fit one scene. I’m clearly doing something wrong with the file size, but I want to maintain the same detail.
Any idea how to keep the same detail and get a smaller (more manageable) file size? Is it wrong to export the highest subdivision level?
Attachments


