I looked around all over and couldn’t find an answer for this so forgive me if it’s been answered already
I have a mesh with 6 SubD Levels
I want the first SubD level to remain unchanged topologically, currently when i create any detail on the highest SubD level the lowest SubD is affected to match the rough volume of the highest and i don’t want that
I basically use ZBrush to create details which i convert to normal maps and bake into the lowest SubD model for use in a video game engine and i’d like to keep the lowest SubD mesh unchanged if possible without having to duplicate the mesh into a separate SubTool - If anyone knows how to do this if it is possible please let me know, thanks!

