ZBrushCentral

Kayla (WIP)

>kendo
Thanks, will check it out…
>Lumin8
Wow, thanks for your effort man, really appreciate it…
I think something odd with the nose shape too, gotta fix that out too…
>HiPi
Thanks man…
>Besdomny
Yeah man, I kinda sad actually, I feel the same too…
First time sketched this character about 2 years ago…
Until I saw a local game magazine with the “Wet” cover about 2 or 3 months ago, geez…
Oh well :lol:…

Another updates… :slight_smile:
Or I can say play along with the model for my portfolio…
Sorry guys, forgot to post them in here… :wink:

Using Kayla’s Figure and repose it with transpose. Of course they’re re-sculpted for muscle deformation. Attempting to combine a photography aspects as well…

Rendered using Mental Ray for Maya, post in Photoshop…
[Female Figure Study Cloth (BW).jpg]Female Figure Study Katana (Color).jpg

Credits to Marcus J. Ranum http://mjranum.deviantart.com/ for the pose reference.

Hope u’ll like it…

Attachments

Female Figure Study Cloth (Color).jpg

Female Figure Study Katana (BW).jpg

Lovely poses…I like one with Katana!

Agreed, great poses. The balance and weight shows IMO. nice work. Only crit is the hips seem too far right for the kitana image. Try moving her hips a bit more over the left foot. Good skin shader as well. :+1:

I am a great admirer of mjranum’s stocks. Your model is quite good, but you hadn’t adapt the details to the pose. I mean that the muscles are flexed in many case, when they should be relaxed, skin doesn’t fold, when they should fold, and balance is off, especially on the katana image. Otherwise, it can be an extremely cool image