Hello,
I have recently tried to seriously jump into multimedia production/graphic design, and one of my main goals is to model, animate, render, and so on upon my own ability.
ZBrush makes amazing models, and I have purchased and read up tutorials for a bit now and have a question:
- Animating.
I plan to animate with a program like Maya, or something similar. However, in the videos, threads, and so on I’ve caught on to the fact that not all ZBrush sculpting styles are good for animation. The difference between Adaptive and Unified.
If I am planning on sculpting for animation, where do I start on this forum for help and guidance? Rigging, adaptive clay, face for lip syncing, and so on.
- Texturing.
Is there a certain model type that must go into a program like, say, Bodypaint for texturing? If not bodypaint, any other recommendations for texturing?