ZBrushCentral

Just for fun, Eye critter

I’ve been wanting to do something purely for fun so I decided to take the night off and have fun for once. I may use this for a Halloween image I’m planning otherwise it was purely for entertainment and practise. I may puch it up down the line but at this stage it was kind of speed modeling and painting exercise. Just couldn’t take the time to really go for it.

Having a weird problem. Everytime I do an eye the same thing happens. In projection master everything goes fine. I add the iris as the last step but when turn off Projection Master the center of the iris is gone. What’s weird is I can’t paint on it now it just appears clear no matter what. Driving me nuts. I still have work to do on the eye but I don’t want to touch it until I figure out why this is happening and how to correct it. I thought it might be masked but it’s not. Any help would be greatly appreciated.

I did a variation with a smoother and kind of milky back of the eye that I thought looked better.

[Smooth-Eye.jpg](javascript:zb_insimg(‘18468’,‘Smooth-Eye.jpg’,1,0))

[
]Eye.jpg

Attachments

Eye-Comp.jpg

Smooth-Eye-Comp.jpg

you are making the eye from a regular 3d sphere, right? and I think you are painting where the mesh comes together …at the poles of the sphere…I dont think you can really paint on those poles…try either rotating that sphere where the poles are north and south and then paint …(probably am not making alot of sense…lol) but I hope you understand what I am talking about…
ron

Belseth,

If you’re using black (RGB 0,0,0) as the pupil color that’s the culprit. The absolute black value is being read as an alpha and creating transparency. Try switching the active alpha to 0,0 (full white) when you leave PM - that may pop it back in view. I’ve also given a slight tint to my black (RGB 5,0,0) to avoid the problem altogether. Hope it helps, or someone else has a better solution.

edit - just looked at your attached thumbnail and I’m 99.9999999% sure this is what’s happening :wink:

Thanks. I’m fairly sure that’s what happened but for some reason it doesn’t want to give up on the transparency. I can paint on it with less than pure black in Projection Master but it disappearx when I pick it up again. I’ve tried everything. A lot of the passive productivity stuff drives me nuts. I’d rather have hard controls because I find it’s constantly trying to do things that I don’t want it to do. Defaulting to transparent at 0,0,0 is extremely annoying since the controls tend to snap to that when you get close. I’ve had similar problems with pure white, 255,255,255 in other softwares since it’s a keying color but never black. Going to be annoying if I have to start over because of this. My default fix with Zbrush is to start over.

Thanks again and I’ll definately avoid the pure black.

Nice! A can picture a horde of them animated, coming at ya with klickedy noises…8-). Brrrrr.
:+1:small_orange_diamond:+1:small_orange_diamond:+1:
LemonNado

I agree, it looks better. Maybe you;d like to try and make that last leg segment progressively darker the further it goes to the tip. And I’d bend the ‘Thorn’ at the back of the eye downwards so the thing can poke someone while settling down… But then again… that’s just my dark fantasie 8-).
Looks great!
LemonNado

Thanks for the feedback. I keep debating whether to smooth the lower legs. I made them rough intensionly but I’m not sure I like them that way. Definately still tinkering with color. Can’t aford much more time at this point but it was a fun break.

Are you using the color control on the shelf, remember that there are controls (sliders) for rgb values on the color pallete (palette? pallette? – spelling was never my strong point)

I hadn’t tried it. Works a lot better and none of the snap to 0,0,0. I had been using the windows palette for setting number values. A lot of top menus are redundant so I don’t use they as much as I should. I really think with a little reorganizing a third or more of the headings could be eliminated.

Thanks for the recommend. Years ago Photshop used to have a small mixing palette. I really miss that. It was handy. I do the same sort of thing in Photoshop by applying large color dots to a small image then smearing them. The palette was really handy.

your wish is marcus_civus and cameyo’s command

in my signature below…in the worlds best link…you will find two palette scripts…and with the smudge brush (i think that’s what its called don’t have it in front of me) i believe you can accomplish a similar thing.

look for either Zswatch or Zcolor…i have descriptions there and there is more info following those links to help you decided which would be best for you.

Thanks. I’ll definately check that out. I really love being able to smear your primaries to get secondary colors. Really handy.

BTW, I forgot go mention. Nice look. Almost has a starship troopers bug shap to it.

Thanks. Just a quickie but it was in part to test the mapping functions and they worked really well. I was curious to see how well the UVs would hold on something this complicated. It did a good job. The legs and body to eye have a lot of tendon structures that would normally be a bear to map. I like working in that style so I wanted to see how it’d fair and have some fun. I do need to section the tendons more the next time but it was just screwing around. I’d love to rig it but that’ll have to wait for the Lightwave upgrade. This one would never translate without subpixel support.