Hello everyone! My first post! 
I’ve been looking at various programs to create 3D models for games and ZBrush looks like a quick and easy way (compared to the likes of 3DS Max, Maya etc) to create detailed models. But I’ve just got a few questions before I take the plunge and buy it:
-
The game engine I’m using needs 3D assets in X file format, can ZBrush export models as X files…?
-
Say I’ve sculpted a detailed model, can I save the exterior details as a UV map with normal mapping and save the interior surface as a lower poly model…? If not then how would I go about bringing my model into a game engine without everything slowwing to a crawl…?
-
Can I add bones and animate my model or will I need to do this in another program like 3DS Max or Maya…?
Thanks in advance for any help! 
laughing
)