Thanks Mantinci!
Yes I have refined the sculpts of transportation even more, this particular sculpt was created more than 4 years ago when I was still on the bachelor, the process
it all started with a sphere, then the move brush to achieve the overall proportions, I think it was the begging of dynamesh, the brushes used were move, hpolish, trim dynamic, pintch
and of course masking and clay polish, we as transportation designers use several 3d models to visualice the cars in several views and then to add more realism and fix some parts
we add photoshop or any other softwares to the post production, cause the point in these cases is to create quick and several concepts for presentation not to create final detailed
3d models which take too long and much more in cad softwares.
This particular style of concepting vehicles is the which I enjoy the most, because is a real sculpting / 3d sketching, which allow us to explore several surface treatments and form,
then add photoshop or clip studio to fix the mesh.of course has It downside, the lack of control of many surface interactions but now with zmodeller and booleans is even easier,
I’ve been very amazed for the response of many people interested in my process, so all of this has inspired me to create my first video tutorial which will come soon, also I had
the opportunity this year to teach personally a couple designers my process which I have enjoyed very much.
Hope you find useful my answer.
Cheers!!