Fantastic piece! I love how the render turned out! Great character and expression too. Well done!
-ShaneO
Thank you so much for the nice comments, everyone!
Wow!!small_orange_diamond
Your render is very cool!
Nice Work!!
I had to create a base model for a new article, so I decided to record the process as a timelapse to show you.
I didn’t have any reference so the concept kept developing during sculpting. It is curious how I started with cartoonish proportions and ended with something so different
I hope you like it!
A few months ago I had the opportunity to create all the characters of a free Android mobile game called “MicroSmash”. It is a classic smasher game, but what’s really great is that I had the opportunity to create my own concepts. Here are the little monsters! They were all modelled and painted in ZBrush.
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Excellent work. I’m a real fan.
Love the characters! Very well designed and well sculpted!
cool stuff! thanks for share
Cool creatures. Like the vibrant colours. Were morph targets used or were they 2d sprites?
Love all those cartoon pets!! really funny concepts small_orange_diamond
hehehehehe!!!
Those are awesome!
A lot of great characters in your sketchbook, and the rabbit is unbeatable I was stunned when I saw it couple of years ago
Hahaha, these are all great, love the blue one!
Thank you so much everyone! I am really glad you enjoyed the little monsters
soulty666: In the game the monsters were used as sprites. However, I have made the squashed versions from the neutral body mesh so they were morphable.
The Trojan Horse was a Unicorn VFX Festival mascot image was created by Serge Birault, who developed the concept, and me, who was responsible for creating the 3D image. It was a great opportunity and experience to work with Serge as I have been his friend and fan for a while.
You can visit Serge’s work at his website: www.sergebirault.fr
To know more about the VFX, Games and Animation Festival you can visit their site:
www.trojan-unicorn.com
High res details:
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Serge’s sketch concepts:
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Head in ZBrush:
Body in ZBrush:
Props made in ZBrush:
Layout in 3DSMax:
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Been following this on fb, turned out great!
I rly like it) good work.
Oh yeah… nice logo!
Love the render and the concept art.
I had some questions: did you import all the models at full rez into Max or did you retopo before importing? Did you do the UVs and texturing in Zbrush or elsewhere?
Just trying to figure out some things for my own workflow. Any suggestions would be appreciated.
Thanks,
LH