ZBrushCentral

Jose Alves da Silva's (aka Zeoyn) Sketchbook

Wow, real ‘blocky’… I like it.

Thanks guys :slight_smile:

Very very nice work. I love to see your work in cinema. This piece just full of sunshine.

halloween_postal01.jpg

Happy Halloween! Here is a timelapse showing me sculpting the pumpkin above! I hope you like it! :slight_smile:

https://youtu.be/4r9qHjO5qQEhalloween_timelapse.jpg

I have created this character for Zendesk. It is a 3D version of their loved mascot: a helpdesk Buddah with infinite patience for their clients :smiley:
It was modeled, retopologized and polypainted in ZBrush.

buddha_04.jpg

More views with different materials and wireframe:
Zendesk_views.jpg

I am starting a new character for a personal project, it is “Captain Bunny”!

So far, I have modeled the head and helmet using Dynamesh:
captain_rabbit_01.jpg

Here is the initial 2D sketch of the concept:
captainbunny_sketch_03.jpg

Attachments

captain_rabbit_01.jpg

captainbunny_sketch_03.jpg

Haha, love the design, good luck!:+1:

Thanks, Santis. :slight_smile:

Some progress on “Captain Bunny”.
I modeled the base of the body using Dynamesh and the hands using ZSpheres. Will have to retopologize both later.

captain_bunny_03.jpg

Attachments

captain_bunny_03.jpg

Hah, that’s one ripped bunny ;):+1:

I have retopologized the head which was initially created as a Dynamesh. The new topology will allow me to create expressions more easily as the edge flow follows the facial muscles. It also uses a lot less polygons to describe the same surface.

captain_bunny_04.jpg

Attachments

captain_bunny_04.jpg

I’m in love with the consept. His teeth are awesome :smiley:

Would love to see the rest, when everything is retopologized.

I look forward to even the final version :slight_smile: nice!!!

Thanks guys!

Retopology of the Dynamesh for the body following muscle masses.
Retopology is such a pain!! :smiley:

captain_bunny_05.jpg

Attachments

captain_bunny_05.jpg

Looks great so far. Crap, I still need to learn retopogy in ZBrush. Love the concept.

Was there a tutorial you followed, because that retopo is excellent. :smiley:

Awesome charcter Jose! Yep man…retopology is painful as hell. Im wondering when someone will create the magic retopo button. That day will be a great day for everyone:D:+1:

Thank you so much guys :slight_smile:

C.Shell: I didn’t follow any tutorial I create the topology according to my experience on previous characters. But the logic is to follow the muscle structures of the head and body :slight_smile:

Rodrigo: I keep praying :smiley:

Finished retopology of hands and helmet:

captain_bunny_06.jpg

Attachments

captain_bunny_06.jpg

great work
brilliant … and funny :smiley:

waiting for the final result :slight_smile: