Hello,
I would like to model a simple teacup but it seems less trivial than I thought (I am a beginner).
- I model first the main body (it has cylindrlical shape)
- then I create a torus (the handle).
I would like to be able to sculpt and blend the area where the two parts meet.
This means they must be merged into a single tool: is there a way to do this without losing all the subdivision levels?
Do you think there is a better and faster way to model a teacup?
I tried also with zspheres but I cant manage to join two existing zspheres.